Thursday, July 31, 2014

So much blogging today hot damn! So to the next project! My most recent project for now is the MeltMan. (It probably won't be the most recent for long though) We were given a scene with a high res poly melt man. He had the goals already set up so it was easy to handle the soft bodies from that point on. I like to stick with the basics and learn them real well before moving on to the harder more original things. I made him melt and then added a glow to him to make him look radioactive. I added some lighting and got to model the barrels real quick. The render took about 2 hours for 120 frames that were then taken to after effects, composited together and then added the little clip of music. See for yourself how it came out! Critiques would be very much appreciated.


More Animation- More Poses



This time we were given Bugsy to pose in silhouette form that expressed a list of feelings that were given to us. I have to say I had the most fun with these because I got to act them out and reference from myself. I hope you can guess the emotion just by looking at the poses! If you can't guess, here's how they were arranged: standard, surprised, angry, happy, sad, disgusted, balanced on 1 foot.

As anything that goes in Maya you have to plan it and you got to pre-pro.
Here are my little sketches I had for the assignment:

I had 4 poses for each emotion and then picked the one I thought had the best silhouette. The elimination battle went on and here were the winners:

Congratulations winners, you made it to the final phase and appeared on my video for strong poses. 

P.S. The line of action is your best friend. 




For our animation class we had the task to explore an create dynamic strong poses. We had to go our school's library and find a picture which we had to redraw and then draw Bugsy in it in the strong pose. I used a piece by Achille DevĂ©ria called Heures du Matin.

Original:

My redraw:

 Bugsy in Pose:



This was my first adventure through Maya for making particle effects. We were given a scene that was textured and lighted for the most part. I created the smoke, the steam coming from the lava bucket and the sparks that come out from the grinder. I had some trouble getting the spark color to show up in the render even though I did add an RGB PP ramp. I might have missed a setting or a step when adding them in. The whole scene was composited in after effects. I got a sound clip for both the fire and the sparks, but the fire was too low to be heard. I had lots of fun, but got worried when my fire didn't look so nice. Just don't forget those samples to be turned up! Any critiques would be greatly appreciated.
My blog aims to be a progress timeline of my artistic/animating abilities. I do plan on updating as much as I can, possibly not just have things that deal with the classes I take at Fullsail. I want to have this blog with my art and how much it has changed throughout the years.

I hope you enjoy your adventure through my blog!
-Lui